PianoQuest
An RPG that turns piano practice into a themed adventure — pick from five worlds, defeat enemies by completing songs, and collect gear across a procedurally built quest map.
Where the Muses build software.
A growing pantheon of small, AI-native apps — deities burning overhead as stars, and towns of small apps alight down the mountain below.
The deity apps — the lab's tools — burning overhead as bright stars. Choose one to read its light.
A unified creative studio for building worlds, writing novels, and generating comics — a photoreal writing “Study” wired to multi-modal generation.
Down the slope, small apps glow like towns at dusk — some open to visit, others still taking shape.
An RPG that turns piano practice into a themed adventure — pick from five worlds, defeat enemies by completing songs, and collect gear across a procedurally built quest map.
A mobile-first, portrait, top-down 2D MOBA brawler built with Phaser 3 — fast arena combat in the palm of your hand. Still under construction.
κύβος — the die. A small game of chance under the eye of Tyche. Its ground is marked; the lights are not yet lit.
Helikos weds Mount Helikon — home of the Muses, where the spring of inspiration was struck from the rock by the hoof of Pegasus — with kosmos, the ordered sky. As above, so below.
Helikos Labs builds small, AI-native apps in that spirit. The deities keep the heavens — tools named for the one whose craft they share — while smaller apps glow below, like towns down the mountain. One sharp idea at a time, each kept live in the open.
The oldest computer charted the heavens. So does this lab.